Files
UnrealEvent/Project/Source/FortniteUI/Private/FortCollectionBookGenericRewardWidget.cpp
2026-04-22 15:51:07 +02:00

34 lines
1.1 KiB
C++

#include "FortCollectionBookGenericRewardWidget.h"
void UFortCollectionBookGenericRewardWidget::SetRewardStatus(ECollectionBookRewardStatus Status) {
}
void UFortCollectionBookGenericRewardWidget::SetRewards(const FFortRewardInfo& Rewards) {
}
void UFortCollectionBookGenericRewardWidget::SetCurrentItemToDisplay(UFortItem* ItemToDisplay) {
}
void UFortCollectionBookGenericRewardWidget::OnRewardStatusChanged_Implementation(ECollectionBookRewardStatus NewStatus) {
}
bool UFortCollectionBookGenericRewardWidget::HasRewards() const {
return false;
}
ECollectionBookRewardStatus UFortCollectionBookGenericRewardWidget::GetRewardStatus() const {
return ECollectionBookRewardStatus::Unknown;
}
void UFortCollectionBookGenericRewardWidget::ClearRewards() {
}
UFortCollectionBookGenericRewardWidget::UFortCollectionBookGenericRewardWidget() {
this->bUpdateVisibilityBasedOnRewardExistence = false;
this->VisibilityWhenNoRewardSpecified = ESlateVisibility::Collapsed;
this->VisibilityWhenRewardSpecified = ESlateVisibility::SelfHitTestInvisible;
this->RewardCardWidget = NULL;
this->RewardStatus = ECollectionBookRewardStatus::Unknown;
}