Files
UnrealEvent/Project/Source/FortniteUI/Private/FortAthenaMatchmakingOptions.cpp
2026-04-22 15:51:07 +02:00

49 lines
1.3 KiB
C++

#include "FortAthenaMatchmakingOptions.h"
void UFortAthenaMatchmakingOptions::SetOwningMatchmakingWidget(UFortAthenaMatchmakingWidget* InOwningMatchmakingWidget) {
}
void UFortAthenaMatchmakingOptions::SetCustomMatchOptions(TMap<FString, FString> Options, const FName& PlaylistName) {
}
void UFortAthenaMatchmakingOptions::HandleInputTypeChanged(ECommonInputType CurrentInputType) {
}
void UFortAthenaMatchmakingOptions::HandleButtonGroupSelectionChanged(UCommonButton* Button, int32 Index) {
}
void UFortAthenaMatchmakingOptions::CloseMatchmakingOptions() {
}
void UFortAthenaMatchmakingOptions::CanceledPlaylist() {
}
void UFortAthenaMatchmakingOptions::AcceptedPlaylist() {
}
UFortAthenaMatchmakingOptions::UFortAthenaMatchmakingOptions() {
this->AthenaMatchmakingKnobsModalClass = NULL;
this->TileItemClass = NULL;
this->MatchmakingTileGroup = NULL;
this->StandardGameModeBox = NULL;
this->LTMGameModeBox = NULL;
this->LTMGameModeBox2 = NULL;
this->Overlay_LTMGameModeBox2 = NULL;
this->TeamFillButton = NULL;
this->SpectateButton = NULL;
this->Button_ServerPrivacy = NULL;
this->MatchmakingKnobsButton = NULL;
this->MatchmakingWarningText = NULL;
this->Text_MatchmakingSmallPoolWarning = NULL;
this->Text_LimitedPoolsDescription = NULL;
}