#include "FortAthenaMatchmakingOptions.h" void UFortAthenaMatchmakingOptions::SetOwningMatchmakingWidget(UFortAthenaMatchmakingWidget* InOwningMatchmakingWidget) { } void UFortAthenaMatchmakingOptions::SetCustomMatchOptions(TMap Options, const FName& PlaylistName) { } void UFortAthenaMatchmakingOptions::HandleInputTypeChanged(ECommonInputType CurrentInputType) { } void UFortAthenaMatchmakingOptions::HandleButtonGroupSelectionChanged(UCommonButton* Button, int32 Index) { } void UFortAthenaMatchmakingOptions::CloseMatchmakingOptions() { } void UFortAthenaMatchmakingOptions::CanceledPlaylist() { } void UFortAthenaMatchmakingOptions::AcceptedPlaylist() { } UFortAthenaMatchmakingOptions::UFortAthenaMatchmakingOptions() { this->AthenaMatchmakingKnobsModalClass = NULL; this->TileItemClass = NULL; this->MatchmakingTileGroup = NULL; this->StandardGameModeBox = NULL; this->LTMGameModeBox = NULL; this->LTMGameModeBox2 = NULL; this->Overlay_LTMGameModeBox2 = NULL; this->TeamFillButton = NULL; this->SpectateButton = NULL; this->Button_ServerPrivacy = NULL; this->MatchmakingKnobsButton = NULL; this->MatchmakingWarningText = NULL; this->Text_MatchmakingSmallPoolWarning = NULL; this->Text_LimitedPoolsDescription = NULL; }