Files
2026-04-22 15:51:07 +02:00

16 lines
466 B
C++

#include "FortAbilitySystemContext.h"
void UFortAbilitySystemContext::RemoveDelegatesFromWidget(UWidget* Widget) {
}
void UFortAbilitySystemContext::RegisterForAttributeChanged(UWidget* Widget, UAbilitySystemComponent* ASC, FGameplayAttribute Attribute, FAttributeChangedDelegate Callback) {
}
bool UFortAbilitySystemContext::HasMatchingGameplayTag(FGameplayTag TagToCheck) const {
return false;
}
UFortAbilitySystemContext::UFortAbilitySystemContext() {
}