#include "FortAbilitySystemContext.h" void UFortAbilitySystemContext::RemoveDelegatesFromWidget(UWidget* Widget) { } void UFortAbilitySystemContext::RegisterForAttributeChanged(UWidget* Widget, UAbilitySystemComponent* ASC, FGameplayAttribute Attribute, FAttributeChangedDelegate Callback) { } bool UFortAbilitySystemContext::HasMatchingGameplayTag(FGameplayTag TagToCheck) const { return false; } UFortAbilitySystemContext::UFortAbilitySystemContext() { }