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16 lines
466 B
C++
16 lines
466 B
C++
#include "FortAbilitySystemContext.h"
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void UFortAbilitySystemContext::RemoveDelegatesFromWidget(UWidget* Widget) {
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}
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void UFortAbilitySystemContext::RegisterForAttributeChanged(UWidget* Widget, UAbilitySystemComponent* ASC, FGameplayAttribute Attribute, FAttributeChangedDelegate Callback) {
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}
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bool UFortAbilitySystemContext::HasMatchingGameplayTag(FGameplayTag TagToCheck) const {
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return false;
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}
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UFortAbilitySystemContext::UFortAbilitySystemContext() {
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}
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