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21 lines
456 B
C++
21 lines
456 B
C++
#include "DiscoCaptureWidgetBase.h"
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void UDiscoCaptureWidgetBase::UpdateDiscoCaptureUI() {
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}
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void UDiscoCaptureWidgetBase::UpdateAllUI() {
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}
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void UDiscoCaptureWidgetBase::OnHandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) {
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}
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AAthenaCapturePoint* UDiscoCaptureWidgetBase::GetClosestCapturePoint(AFortPlayerPawnAthena* ViewPawn) {
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return NULL;
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}
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UDiscoCaptureWidgetBase::UDiscoCaptureWidgetBase() {
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this->LastViewedTeam = 0;
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}
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