#include "DiscoCaptureWidgetBase.h" void UDiscoCaptureWidgetBase::UpdateDiscoCaptureUI() { } void UDiscoCaptureWidgetBase::UpdateAllUI() { } void UDiscoCaptureWidgetBase::OnHandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) { } AAthenaCapturePoint* UDiscoCaptureWidgetBase::GetClosestCapturePoint(AFortPlayerPawnAthena* ViewPawn) { return NULL; } UDiscoCaptureWidgetBase::UDiscoCaptureWidgetBase() { this->LastViewedTeam = 0; }