Files
2026-04-22 15:51:07 +02:00

26 lines
705 B
C++

#include "CreativePerformanceHUDBase.h"
void UCreativePerformanceHUDBase::OnPerformanceMetricsUpdated(const FVolumePerformanceMetrics& VolumePerformanceMetrics) {
}
void UCreativePerformanceHUDBase::OnClientExitVolume(APlayerState* ClientState, AFortVolume* Volume) {
}
void UCreativePerformanceHUDBase::OnClientEnterVolume(APlayerState* ClientState, AFortVolume* Volume) {
}
void UCreativePerformanceHUDBase::HandleVolumeStateChanged(EVolumeState NewState, AFortVolume* Volume) {
}
void UCreativePerformanceHUDBase::HandleGameStateInitialized(AFortGameState* GameState) {
}
void UCreativePerformanceHUDBase::BindVolumeEvents() {
}
UCreativePerformanceHUDBase::UCreativePerformanceHUDBase() {
}