#include "CreativePerformanceHUDBase.h" void UCreativePerformanceHUDBase::OnPerformanceMetricsUpdated(const FVolumePerformanceMetrics& VolumePerformanceMetrics) { } void UCreativePerformanceHUDBase::OnClientExitVolume(APlayerState* ClientState, AFortVolume* Volume) { } void UCreativePerformanceHUDBase::OnClientEnterVolume(APlayerState* ClientState, AFortVolume* Volume) { } void UCreativePerformanceHUDBase::HandleVolumeStateChanged(EVolumeState NewState, AFortVolume* Volume) { } void UCreativePerformanceHUDBase::HandleGameStateInitialized(AFortGameState* GameState) { } void UCreativePerformanceHUDBase::BindVolumeEvents() { } UCreativePerformanceHUDBase::UCreativePerformanceHUDBase() { }