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26 lines
705 B
C++
26 lines
705 B
C++
#include "CreativePerformanceHUDBase.h"
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void UCreativePerformanceHUDBase::OnPerformanceMetricsUpdated(const FVolumePerformanceMetrics& VolumePerformanceMetrics) {
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}
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void UCreativePerformanceHUDBase::OnClientExitVolume(APlayerState* ClientState, AFortVolume* Volume) {
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}
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void UCreativePerformanceHUDBase::OnClientEnterVolume(APlayerState* ClientState, AFortVolume* Volume) {
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}
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void UCreativePerformanceHUDBase::HandleVolumeStateChanged(EVolumeState NewState, AFortVolume* Volume) {
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}
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void UCreativePerformanceHUDBase::HandleGameStateInitialized(AFortGameState* GameState) {
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}
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void UCreativePerformanceHUDBase::BindVolumeEvents() {
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}
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UCreativePerformanceHUDBase::UCreativePerformanceHUDBase() {
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}
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