mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#include "CreativeHUDLContext.h"
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void UCreativeHUDLContext::OnWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PrevWeapon) {
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}
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void UCreativeHUDLContext::OnPlayerPawnSet() {
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}
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void UCreativeHUDLContext::OnPlayerControllerSet() {
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}
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EScaleAxis UCreativeHUDLContext::GetScaleAxis() const {
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return EScaleAxis::All;
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}
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FRotator UCreativeHUDLContext::GetRotationAxis() const {
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return FRotator{};
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}
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void UCreativeHUDLContext::GetPrecisionLevel(bool& SnappingEnabled, uint8& GridSnappingIndex) const {
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}
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AFortPlayerPawn* UCreativeHUDLContext::GetOwningPlayerPawn() const {
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return NULL;
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}
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bool UCreativeHUDLContext::GetDropToFloorEnabled() const {
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return false;
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}
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EHitTraceRule UCreativeHUDLContext::GetCurrentHitTraceRule() const {
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return EHitTraceRule::Visibility;
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}
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void UCreativeHUDLContext::ForwardOnScaleAxisChanged(EScaleAxis Axis) {
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}
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void UCreativeHUDLContext::ForwardOnRotationAxisChanged(uint8 AxisIndex) {
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}
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void UCreativeHUDLContext::ForwardOnPrecisionChanged(bool bPrecisionOn, uint8 GridSnapIndex) {
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}
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void UCreativeHUDLContext::ForwardOnLOSChanged(EHitTraceRule HitTraceRule) {
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}
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void UCreativeHUDLContext::ForwardOnDropToFloorChanged(bool bDropToFloorOn) {
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}
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void UCreativeHUDLContext::ForwardOnCreativeQuickbarSlotContentChanged(int32 SlotIndex, bool bIsEnabled) {
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}
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void UCreativeHUDLContext::ForwardOnCreativeQuickbarEnabledChanged(bool bIsEnabled) {
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}
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void UCreativeHUDLContext::ForwardOnCreativeModeEnabledChanged(bool bIsEnabled) {
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}
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void UCreativeHUDLContext::ForwardOnCreativeGhostChanged(bool bIsGhostEnabled) {
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}
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bool UCreativeHUDLContext::DoesCreativeQuickbarSlotHaveContent(int32 SlotIndex) const {
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return false;
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}
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UCreativeHUDLContext::UCreativeHUDLContext() {
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this->CurrentMoveTool = NULL;
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}
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