#include "CreativeHUDLContext.h" void UCreativeHUDLContext::OnWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PrevWeapon) { } void UCreativeHUDLContext::OnPlayerPawnSet() { } void UCreativeHUDLContext::OnPlayerControllerSet() { } EScaleAxis UCreativeHUDLContext::GetScaleAxis() const { return EScaleAxis::All; } FRotator UCreativeHUDLContext::GetRotationAxis() const { return FRotator{}; } void UCreativeHUDLContext::GetPrecisionLevel(bool& SnappingEnabled, uint8& GridSnappingIndex) const { } AFortPlayerPawn* UCreativeHUDLContext::GetOwningPlayerPawn() const { return NULL; } bool UCreativeHUDLContext::GetDropToFloorEnabled() const { return false; } EHitTraceRule UCreativeHUDLContext::GetCurrentHitTraceRule() const { return EHitTraceRule::Visibility; } void UCreativeHUDLContext::ForwardOnScaleAxisChanged(EScaleAxis Axis) { } void UCreativeHUDLContext::ForwardOnRotationAxisChanged(uint8 AxisIndex) { } void UCreativeHUDLContext::ForwardOnPrecisionChanged(bool bPrecisionOn, uint8 GridSnapIndex) { } void UCreativeHUDLContext::ForwardOnLOSChanged(EHitTraceRule HitTraceRule) { } void UCreativeHUDLContext::ForwardOnDropToFloorChanged(bool bDropToFloorOn) { } void UCreativeHUDLContext::ForwardOnCreativeQuickbarSlotContentChanged(int32 SlotIndex, bool bIsEnabled) { } void UCreativeHUDLContext::ForwardOnCreativeQuickbarEnabledChanged(bool bIsEnabled) { } void UCreativeHUDLContext::ForwardOnCreativeModeEnabledChanged(bool bIsEnabled) { } void UCreativeHUDLContext::ForwardOnCreativeGhostChanged(bool bIsGhostEnabled) { } bool UCreativeHUDLContext::DoesCreativeQuickbarSlotHaveContent(int32 SlotIndex) const { return false; } UCreativeHUDLContext::UCreativeHUDLContext() { this->CurrentMoveTool = NULL; }