Files
2026-04-22 15:51:07 +02:00

70 lines
1.7 KiB
C++

#include "CreativeHUDLContext.h"
void UCreativeHUDLContext::OnWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PrevWeapon) {
}
void UCreativeHUDLContext::OnPlayerPawnSet() {
}
void UCreativeHUDLContext::OnPlayerControllerSet() {
}
EScaleAxis UCreativeHUDLContext::GetScaleAxis() const {
return EScaleAxis::All;
}
FRotator UCreativeHUDLContext::GetRotationAxis() const {
return FRotator{};
}
void UCreativeHUDLContext::GetPrecisionLevel(bool& SnappingEnabled, uint8& GridSnappingIndex) const {
}
AFortPlayerPawn* UCreativeHUDLContext::GetOwningPlayerPawn() const {
return NULL;
}
bool UCreativeHUDLContext::GetDropToFloorEnabled() const {
return false;
}
EHitTraceRule UCreativeHUDLContext::GetCurrentHitTraceRule() const {
return EHitTraceRule::Visibility;
}
void UCreativeHUDLContext::ForwardOnScaleAxisChanged(EScaleAxis Axis) {
}
void UCreativeHUDLContext::ForwardOnRotationAxisChanged(uint8 AxisIndex) {
}
void UCreativeHUDLContext::ForwardOnPrecisionChanged(bool bPrecisionOn, uint8 GridSnapIndex) {
}
void UCreativeHUDLContext::ForwardOnLOSChanged(EHitTraceRule HitTraceRule) {
}
void UCreativeHUDLContext::ForwardOnDropToFloorChanged(bool bDropToFloorOn) {
}
void UCreativeHUDLContext::ForwardOnCreativeQuickbarSlotContentChanged(int32 SlotIndex, bool bIsEnabled) {
}
void UCreativeHUDLContext::ForwardOnCreativeQuickbarEnabledChanged(bool bIsEnabled) {
}
void UCreativeHUDLContext::ForwardOnCreativeModeEnabledChanged(bool bIsEnabled) {
}
void UCreativeHUDLContext::ForwardOnCreativeGhostChanged(bool bIsGhostEnabled) {
}
bool UCreativeHUDLContext::DoesCreativeQuickbarSlotHaveContent(int32 SlotIndex) const {
return false;
}
UCreativeHUDLContext::UCreativeHUDLContext() {
this->CurrentMoveTool = NULL;
}