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16 lines
358 B
C++
16 lines
358 B
C++
#include "BarrierWidgetBase.h"
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void UBarrierWidgetBase::OnMutatorObjectUpdated(const FGameplayMutatorObjectDataArray& MutatorArray) {
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}
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void UBarrierWidgetBase::OnHandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) {
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}
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void UBarrierWidgetBase::OnGamePhaseChanged(EAthenaGamePhase GamePhase) {
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}
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UBarrierWidgetBase::UBarrierWidgetBase() {
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}
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