#include "BarrierWidgetBase.h" void UBarrierWidgetBase::OnMutatorObjectUpdated(const FGameplayMutatorObjectDataArray& MutatorArray) { } void UBarrierWidgetBase::OnHandleSpectatingChanged(AFortPlayerStateZone* SpectatingTarget) { } void UBarrierWidgetBase::OnGamePhaseChanged(EAthenaGamePhase GamePhase) { } UBarrierWidgetBase::UBarrierWidgetBase() { }