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14 lines
467 B
C++
14 lines
467 B
C++
#include "AthenaSpectatorTrapsLoadoutBase.h"
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void UAthenaSpectatorTrapsLoadoutBase::OnWorldItemListChanged(const TArray<UFortWorldItem*>& ItemsAdded, const TArray<UFortWorldItem*>& ItemsRemoved) {
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}
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void UAthenaSpectatorTrapsLoadoutBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatingPC, AFortPlayerState* FollowedPlayerState) {
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}
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UAthenaSpectatorTrapsLoadoutBase::UAthenaSpectatorTrapsLoadoutBase() {
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this->LastFollowedPlayer = NULL;
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}
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