Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaSpectatorTrapsLoadoutBase.cpp
2026-04-22 15:51:07 +02:00

14 lines
467 B
C++

#include "AthenaSpectatorTrapsLoadoutBase.h"
void UAthenaSpectatorTrapsLoadoutBase::OnWorldItemListChanged(const TArray<UFortWorldItem*>& ItemsAdded, const TArray<UFortWorldItem*>& ItemsRemoved) {
}
void UAthenaSpectatorTrapsLoadoutBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatingPC, AFortPlayerState* FollowedPlayerState) {
}
UAthenaSpectatorTrapsLoadoutBase::UAthenaSpectatorTrapsLoadoutBase() {
this->LastFollowedPlayer = NULL;
}