#include "AthenaSpectatorTrapsLoadoutBase.h" void UAthenaSpectatorTrapsLoadoutBase::OnWorldItemListChanged(const TArray& ItemsAdded, const TArray& ItemsRemoved) { } void UAthenaSpectatorTrapsLoadoutBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatingPC, AFortPlayerState* FollowedPlayerState) { } UAthenaSpectatorTrapsLoadoutBase::UAthenaSpectatorTrapsLoadoutBase() { this->LastFollowedPlayer = NULL; }