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33 lines
909 B
C++
33 lines
909 B
C++
#include "AthenaSpectatorNameplateBase.h"
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void UAthenaSpectatorNameplateBase::OnWeaponChanged(UAthenaRemotePlayerViewData* InPlayerData, AFortWeapon* InNewWeapon) {
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}
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void UAthenaSpectatorNameplateBase::OnVehicleStateChanged(UAthenaRemotePlayerViewData* InPlayerData, AActor* InNewVehicle, AActor* InOldVehicle) {
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}
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void UAthenaSpectatorNameplateBase::OnPlayerPawnChanged(UAthenaRemotePlayerViewData* InPlayerData, AFortPlayerPawn* InPlayerPawn) {
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}
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UAthenaSpectatorNameplateBase::UAthenaSpectatorNameplateBase() {
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this->DistanceToCameraOffsetScale = 0.05f;
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this->MinZOffset = 125.00f;
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this->MaxZOffset = 450.00f;
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this->bOverrideNameplateScaleToMax = false;
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this->WeaponIcon = NULL;
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this->WeaponBackground = NULL;
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this->CurrentDistanceState = EAthenaSpectatorNameplateDistanceState::Near;
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this->CurrentDetailState = EAthenaSpectatorNameplateDetailState::High;
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}
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