Files
UnrealEvent/Project/Source/FortniteUI/Private/AthenaSpectatorNameplateBase.cpp
2026-04-22 15:51:07 +02:00

33 lines
909 B
C++

#include "AthenaSpectatorNameplateBase.h"
void UAthenaSpectatorNameplateBase::OnWeaponChanged(UAthenaRemotePlayerViewData* InPlayerData, AFortWeapon* InNewWeapon) {
}
void UAthenaSpectatorNameplateBase::OnVehicleStateChanged(UAthenaRemotePlayerViewData* InPlayerData, AActor* InNewVehicle, AActor* InOldVehicle) {
}
void UAthenaSpectatorNameplateBase::OnPlayerPawnChanged(UAthenaRemotePlayerViewData* InPlayerData, AFortPlayerPawn* InPlayerPawn) {
}
UAthenaSpectatorNameplateBase::UAthenaSpectatorNameplateBase() {
this->DistanceToCameraOffsetScale = 0.05f;
this->MinZOffset = 125.00f;
this->MaxZOffset = 450.00f;
this->bOverrideNameplateScaleToMax = false;
this->WeaponIcon = NULL;
this->WeaponBackground = NULL;
this->CurrentDistanceState = EAthenaSpectatorNameplateDistanceState::Near;
this->CurrentDetailState = EAthenaSpectatorNameplateDetailState::High;
}