#include "AthenaSpectatorNameplateBase.h" void UAthenaSpectatorNameplateBase::OnWeaponChanged(UAthenaRemotePlayerViewData* InPlayerData, AFortWeapon* InNewWeapon) { } void UAthenaSpectatorNameplateBase::OnVehicleStateChanged(UAthenaRemotePlayerViewData* InPlayerData, AActor* InNewVehicle, AActor* InOldVehicle) { } void UAthenaSpectatorNameplateBase::OnPlayerPawnChanged(UAthenaRemotePlayerViewData* InPlayerData, AFortPlayerPawn* InPlayerPawn) { } UAthenaSpectatorNameplateBase::UAthenaSpectatorNameplateBase() { this->DistanceToCameraOffsetScale = 0.05f; this->MinZOffset = 125.00f; this->MaxZOffset = 450.00f; this->bOverrideNameplateScaleToMax = false; this->WeaponIcon = NULL; this->WeaponBackground = NULL; this->CurrentDistanceState = EAthenaSpectatorNameplateDistanceState::Near; this->CurrentDetailState = EAthenaSpectatorNameplateDetailState::High; }