Files
2026-04-22 15:51:07 +02:00

39 lines
1016 B
C++

#include "AthenaRemoteSquadViewData.h"
void UAthenaRemoteSquadViewData::HandlePlayerPlaceChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InPlace) {
}
void UAthenaRemoteSquadViewData::HandlePlayerKillscoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) {
}
void UAthenaRemoteSquadViewData::HandlePlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool InEliminated) {
}
int32 UAthenaRemoteSquadViewData::GetSquadId() const {
return 0;
}
FLinearColor UAthenaRemoteSquadViewData::GetSquadColor() const {
return FLinearColor{};
}
TArray<UAthenaRemotePlayerViewData*> UAthenaRemoteSquadViewData::GetPlayerDatas() const {
return TArray<UAthenaRemotePlayerViewData*>();
}
int32 UAthenaRemoteSquadViewData::GetPlace() const {
return 0;
}
int32 UAthenaRemoteSquadViewData::GetKillScore() const {
return 0;
}
bool UAthenaRemoteSquadViewData::GetIsEliminated() const {
return false;
}
UAthenaRemoteSquadViewData::UAthenaRemoteSquadViewData() {
}