#include "AthenaRemoteSquadViewData.h" void UAthenaRemoteSquadViewData::HandlePlayerPlaceChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InPlace) { } void UAthenaRemoteSquadViewData::HandlePlayerKillscoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) { } void UAthenaRemoteSquadViewData::HandlePlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool InEliminated) { } int32 UAthenaRemoteSquadViewData::GetSquadId() const { return 0; } FLinearColor UAthenaRemoteSquadViewData::GetSquadColor() const { return FLinearColor{}; } TArray UAthenaRemoteSquadViewData::GetPlayerDatas() const { return TArray(); } int32 UAthenaRemoteSquadViewData::GetPlace() const { return 0; } int32 UAthenaRemoteSquadViewData::GetKillScore() const { return 0; } bool UAthenaRemoteSquadViewData::GetIsEliminated() const { return false; } UAthenaRemoteSquadViewData::UAthenaRemoteSquadViewData() { }