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https://github.com/ApfelTeeSaft/UnrealEvent.git
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39 lines
1016 B
C++
39 lines
1016 B
C++
#include "AthenaRemoteSquadViewData.h"
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void UAthenaRemoteSquadViewData::HandlePlayerPlaceChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InPlace) {
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}
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void UAthenaRemoteSquadViewData::HandlePlayerKillscoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) {
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}
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void UAthenaRemoteSquadViewData::HandlePlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool InEliminated) {
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}
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int32 UAthenaRemoteSquadViewData::GetSquadId() const {
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return 0;
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}
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FLinearColor UAthenaRemoteSquadViewData::GetSquadColor() const {
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return FLinearColor{};
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}
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TArray<UAthenaRemotePlayerViewData*> UAthenaRemoteSquadViewData::GetPlayerDatas() const {
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return TArray<UAthenaRemotePlayerViewData*>();
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}
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int32 UAthenaRemoteSquadViewData::GetPlace() const {
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return 0;
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}
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int32 UAthenaRemoteSquadViewData::GetKillScore() const {
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return 0;
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}
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bool UAthenaRemoteSquadViewData::GetIsEliminated() const {
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return false;
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}
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UAthenaRemoteSquadViewData::UAthenaRemoteSquadViewData() {
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}
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