Files
2026-04-22 15:51:07 +02:00

175 lines
4.3 KiB
C++

#include "AthenaRemotePlayerViewData.h"
void UAthenaRemotePlayerViewData::UpdatePlayerPawn() {
}
void UAthenaRemotePlayerViewData::UpdateDistanceToStorm() {
}
void UAthenaRemotePlayerViewData::SetPlayerState(AFortPlayerStateAthena* InPlayerState) {
}
float UAthenaRemotePlayerViewData::GetVehicleMaxHealth() const {
return 0.0f;
}
float UAthenaRemotePlayerViewData::GetVehicleHealthPercent() const {
return 0.0f;
}
float UAthenaRemotePlayerViewData::GetVehicleHealth() const {
return 0.0f;
}
AActor* UAthenaRemotePlayerViewData::GetVehicle() const {
return NULL;
}
FLinearColor UAthenaRemotePlayerViewData::GetTeamColor() const {
return FLinearColor{};
}
float UAthenaRemotePlayerViewData::GetStormcapScore() const {
return 0.0f;
}
uint8 UAthenaRemotePlayerViewData::GetSquadId() const {
return 0;
}
float UAthenaRemotePlayerViewData::GetShieldPercent() const {
return 0.0f;
}
FUniqueNetIdRepl UAthenaRemotePlayerViewData::GetPlayerUID() const {
return FUniqueNetIdRepl{};
}
AFortPlayerStateAthena* UAthenaRemotePlayerViewData::GetPlayerState() const {
return NULL;
}
AFortPlayerPawn* UAthenaRemotePlayerViewData::GetPlayerPawn() const {
return NULL;
}
FString UAthenaRemotePlayerViewData::GetPlayerName() const {
return TEXT("");
}
int32 UAthenaRemotePlayerViewData::GetPlace() const {
return 0;
}
int32 UAthenaRemotePlayerViewData::GetMaterialCount() const {
return 0;
}
FString UAthenaRemotePlayerViewData::GetLocation() const {
return TEXT("");
}
int32 UAthenaRemotePlayerViewData::GetKillScore() const {
return 0;
}
bool UAthenaRemotePlayerViewData::GetIsReplayRelevancyPlayer() const {
return false;
}
bool UAthenaRemotePlayerViewData::GetIsInRelevancy() const {
return false;
}
bool UAthenaRemotePlayerViewData::GetIsFollowedPlayer() const {
return false;
}
bool UAthenaRemotePlayerViewData::GetIsEliminated() const {
return false;
}
bool UAthenaRemotePlayerViewData::GetIsDrivingVehicle() const {
return false;
}
bool UAthenaRemotePlayerViewData::GetIsDisconnected() const {
return false;
}
bool UAthenaRemotePlayerViewData::GetIsDead() const {
return false;
}
bool UAthenaRemotePlayerViewData::GetIsDBNO() const {
return false;
}
bool UAthenaRemotePlayerViewData::GetIsBeingRevived() const {
return false;
}
bool UAthenaRemotePlayerViewData::GetInAircraft() const {
return false;
}
float UAthenaRemotePlayerViewData::GetHealthPercent() const {
return 0.0f;
}
int32 UAthenaRemotePlayerViewData::GetDistanceToStorm() const {
return 0;
}
AFortWeapon* UAthenaRemotePlayerViewData::GetCurrentWeapon() const {
return NULL;
}
void UAthenaRemotePlayerViewData::ForwardOnWeaponChanged(AFortWeapon* InNewWeapon, AFortWeapon* InPrevWeapon) {
}
void UAthenaRemotePlayerViewData::ForwardOnVehicleStateChanged(AFortPlayerPawn* InPawn, AActor* InNewVehicle, AActor* InOldVehicle) {
}
void UAthenaRemotePlayerViewData::ForwardOnVehicleHealthChanged() {
}
void UAthenaRemotePlayerViewData::ForwardOnStormcapScoreChanged(float InScore) {
}
void UAthenaRemotePlayerViewData::ForwardOnSquadIdChanged(uint8 InSquadId) {
}
void UAthenaRemotePlayerViewData::ForwardOnPlayerNameChanged(AFortPlayerStateAthena* InPlayerState, const FString& InPlayerName) {
}
void UAthenaRemotePlayerViewData::ForwardOnPlaceChanged(int32 InPlace) {
}
void UAthenaRemotePlayerViewData::ForwardOnLocationChanged(const FString& InLocation) {
}
void UAthenaRemotePlayerViewData::ForwardOnKillScoreChanged(AFortPlayerStateAthena* InPlayerState, int32 InKillScore) {
}
void UAthenaRemotePlayerViewData::ForwardOnHitPointsStateChanged(AFortPlayerStateAthena* InPlayerState, float InHealthPercent, float InShieldPercent) {
}
void UAthenaRemotePlayerViewData::ForwardOnDisconnectedChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsDisconnected) {
}
void UAthenaRemotePlayerViewData::ForwardOnDeadStateChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsDead) {
}
void UAthenaRemotePlayerViewData::ForwardOnDBNOStateChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsDBNO) {
}
void UAthenaRemotePlayerViewData::ForwardOnBeingRevivedStateChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsBeingRevived) {
}
UAthenaRemotePlayerViewData::UAthenaRemotePlayerViewData() {
this->PlayerState = NULL;
this->CachedPlayerPawn = NULL;
}