mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
175 lines
4.3 KiB
C++
175 lines
4.3 KiB
C++
#include "AthenaRemotePlayerViewData.h"
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void UAthenaRemotePlayerViewData::UpdatePlayerPawn() {
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}
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void UAthenaRemotePlayerViewData::UpdateDistanceToStorm() {
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}
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void UAthenaRemotePlayerViewData::SetPlayerState(AFortPlayerStateAthena* InPlayerState) {
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}
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float UAthenaRemotePlayerViewData::GetVehicleMaxHealth() const {
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return 0.0f;
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}
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float UAthenaRemotePlayerViewData::GetVehicleHealthPercent() const {
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return 0.0f;
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}
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float UAthenaRemotePlayerViewData::GetVehicleHealth() const {
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return 0.0f;
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}
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AActor* UAthenaRemotePlayerViewData::GetVehicle() const {
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return NULL;
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}
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FLinearColor UAthenaRemotePlayerViewData::GetTeamColor() const {
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return FLinearColor{};
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}
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float UAthenaRemotePlayerViewData::GetStormcapScore() const {
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return 0.0f;
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}
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uint8 UAthenaRemotePlayerViewData::GetSquadId() const {
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return 0;
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}
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float UAthenaRemotePlayerViewData::GetShieldPercent() const {
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return 0.0f;
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}
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FUniqueNetIdRepl UAthenaRemotePlayerViewData::GetPlayerUID() const {
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return FUniqueNetIdRepl{};
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}
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AFortPlayerStateAthena* UAthenaRemotePlayerViewData::GetPlayerState() const {
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return NULL;
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}
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AFortPlayerPawn* UAthenaRemotePlayerViewData::GetPlayerPawn() const {
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return NULL;
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}
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FString UAthenaRemotePlayerViewData::GetPlayerName() const {
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return TEXT("");
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}
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int32 UAthenaRemotePlayerViewData::GetPlace() const {
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return 0;
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}
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int32 UAthenaRemotePlayerViewData::GetMaterialCount() const {
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return 0;
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}
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FString UAthenaRemotePlayerViewData::GetLocation() const {
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return TEXT("");
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}
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int32 UAthenaRemotePlayerViewData::GetKillScore() const {
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return 0;
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}
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bool UAthenaRemotePlayerViewData::GetIsReplayRelevancyPlayer() const {
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return false;
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}
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bool UAthenaRemotePlayerViewData::GetIsInRelevancy() const {
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return false;
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}
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bool UAthenaRemotePlayerViewData::GetIsFollowedPlayer() const {
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return false;
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}
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bool UAthenaRemotePlayerViewData::GetIsEliminated() const {
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return false;
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}
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bool UAthenaRemotePlayerViewData::GetIsDrivingVehicle() const {
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return false;
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}
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bool UAthenaRemotePlayerViewData::GetIsDisconnected() const {
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return false;
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}
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bool UAthenaRemotePlayerViewData::GetIsDead() const {
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return false;
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}
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bool UAthenaRemotePlayerViewData::GetIsDBNO() const {
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return false;
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}
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bool UAthenaRemotePlayerViewData::GetIsBeingRevived() const {
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return false;
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}
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bool UAthenaRemotePlayerViewData::GetInAircraft() const {
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return false;
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}
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float UAthenaRemotePlayerViewData::GetHealthPercent() const {
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return 0.0f;
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}
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int32 UAthenaRemotePlayerViewData::GetDistanceToStorm() const {
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return 0;
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}
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AFortWeapon* UAthenaRemotePlayerViewData::GetCurrentWeapon() const {
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return NULL;
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}
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void UAthenaRemotePlayerViewData::ForwardOnWeaponChanged(AFortWeapon* InNewWeapon, AFortWeapon* InPrevWeapon) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnVehicleStateChanged(AFortPlayerPawn* InPawn, AActor* InNewVehicle, AActor* InOldVehicle) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnVehicleHealthChanged() {
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}
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void UAthenaRemotePlayerViewData::ForwardOnStormcapScoreChanged(float InScore) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnSquadIdChanged(uint8 InSquadId) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnPlayerNameChanged(AFortPlayerStateAthena* InPlayerState, const FString& InPlayerName) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnPlaceChanged(int32 InPlace) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnLocationChanged(const FString& InLocation) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnKillScoreChanged(AFortPlayerStateAthena* InPlayerState, int32 InKillScore) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnHitPointsStateChanged(AFortPlayerStateAthena* InPlayerState, float InHealthPercent, float InShieldPercent) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnDisconnectedChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsDisconnected) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnDeadStateChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsDead) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnDBNOStateChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsDBNO) {
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}
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void UAthenaRemotePlayerViewData::ForwardOnBeingRevivedStateChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsBeingRevived) {
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}
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UAthenaRemotePlayerViewData::UAthenaRemotePlayerViewData() {
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this->PlayerState = NULL;
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this->CachedPlayerPawn = NULL;
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}
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