#include "AthenaRemotePlayerViewData.h" void UAthenaRemotePlayerViewData::UpdatePlayerPawn() { } void UAthenaRemotePlayerViewData::UpdateDistanceToStorm() { } void UAthenaRemotePlayerViewData::SetPlayerState(AFortPlayerStateAthena* InPlayerState) { } float UAthenaRemotePlayerViewData::GetVehicleMaxHealth() const { return 0.0f; } float UAthenaRemotePlayerViewData::GetVehicleHealthPercent() const { return 0.0f; } float UAthenaRemotePlayerViewData::GetVehicleHealth() const { return 0.0f; } AActor* UAthenaRemotePlayerViewData::GetVehicle() const { return NULL; } FLinearColor UAthenaRemotePlayerViewData::GetTeamColor() const { return FLinearColor{}; } float UAthenaRemotePlayerViewData::GetStormcapScore() const { return 0.0f; } uint8 UAthenaRemotePlayerViewData::GetSquadId() const { return 0; } float UAthenaRemotePlayerViewData::GetShieldPercent() const { return 0.0f; } FUniqueNetIdRepl UAthenaRemotePlayerViewData::GetPlayerUID() const { return FUniqueNetIdRepl{}; } AFortPlayerStateAthena* UAthenaRemotePlayerViewData::GetPlayerState() const { return NULL; } AFortPlayerPawn* UAthenaRemotePlayerViewData::GetPlayerPawn() const { return NULL; } FString UAthenaRemotePlayerViewData::GetPlayerName() const { return TEXT(""); } int32 UAthenaRemotePlayerViewData::GetPlace() const { return 0; } int32 UAthenaRemotePlayerViewData::GetMaterialCount() const { return 0; } FString UAthenaRemotePlayerViewData::GetLocation() const { return TEXT(""); } int32 UAthenaRemotePlayerViewData::GetKillScore() const { return 0; } bool UAthenaRemotePlayerViewData::GetIsReplayRelevancyPlayer() const { return false; } bool UAthenaRemotePlayerViewData::GetIsInRelevancy() const { return false; } bool UAthenaRemotePlayerViewData::GetIsFollowedPlayer() const { return false; } bool UAthenaRemotePlayerViewData::GetIsEliminated() const { return false; } bool UAthenaRemotePlayerViewData::GetIsDrivingVehicle() const { return false; } bool UAthenaRemotePlayerViewData::GetIsDisconnected() const { return false; } bool UAthenaRemotePlayerViewData::GetIsDead() const { return false; } bool UAthenaRemotePlayerViewData::GetIsDBNO() const { return false; } bool UAthenaRemotePlayerViewData::GetIsBeingRevived() const { return false; } bool UAthenaRemotePlayerViewData::GetInAircraft() const { return false; } float UAthenaRemotePlayerViewData::GetHealthPercent() const { return 0.0f; } int32 UAthenaRemotePlayerViewData::GetDistanceToStorm() const { return 0; } AFortWeapon* UAthenaRemotePlayerViewData::GetCurrentWeapon() const { return NULL; } void UAthenaRemotePlayerViewData::ForwardOnWeaponChanged(AFortWeapon* InNewWeapon, AFortWeapon* InPrevWeapon) { } void UAthenaRemotePlayerViewData::ForwardOnVehicleStateChanged(AFortPlayerPawn* InPawn, AActor* InNewVehicle, AActor* InOldVehicle) { } void UAthenaRemotePlayerViewData::ForwardOnVehicleHealthChanged() { } void UAthenaRemotePlayerViewData::ForwardOnStormcapScoreChanged(float InScore) { } void UAthenaRemotePlayerViewData::ForwardOnSquadIdChanged(uint8 InSquadId) { } void UAthenaRemotePlayerViewData::ForwardOnPlayerNameChanged(AFortPlayerStateAthena* InPlayerState, const FString& InPlayerName) { } void UAthenaRemotePlayerViewData::ForwardOnPlaceChanged(int32 InPlace) { } void UAthenaRemotePlayerViewData::ForwardOnLocationChanged(const FString& InLocation) { } void UAthenaRemotePlayerViewData::ForwardOnKillScoreChanged(AFortPlayerStateAthena* InPlayerState, int32 InKillScore) { } void UAthenaRemotePlayerViewData::ForwardOnHitPointsStateChanged(AFortPlayerStateAthena* InPlayerState, float InHealthPercent, float InShieldPercent) { } void UAthenaRemotePlayerViewData::ForwardOnDisconnectedChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsDisconnected) { } void UAthenaRemotePlayerViewData::ForwardOnDeadStateChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsDead) { } void UAthenaRemotePlayerViewData::ForwardOnDBNOStateChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsDBNO) { } void UAthenaRemotePlayerViewData::ForwardOnBeingRevivedStateChanged(AFortPlayerStateAthena* InPlayerState, bool bInIsBeingRevived) { } UAthenaRemotePlayerViewData::UAthenaRemotePlayerViewData() { this->PlayerState = NULL; this->CachedPlayerPawn = NULL; }