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https://github.com/ApfelTeeSaft/UnrealEvent.git
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29 lines
720 B
C++
29 lines
720 B
C++
#include "AthenaPlayerHitPointBarBase.h"
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void UAthenaPlayerHitPointBarBase::SetDataSource(UAthenaPlayerViewModel* PlayerViewModel) {
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}
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float UAthenaPlayerHitPointBarBase::GetLastValuePercentage() const {
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return 0.0f;
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}
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float UAthenaPlayerHitPointBarBase::GetCurrentValuePercentage() const {
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return 0.0f;
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}
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UAthenaPlayerHitPointBarBase::UAthenaPlayerHitPointBarBase() : UUserWidget(FObjectInitializer::Get()) {
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this->PlayerVM = NULL;
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this->BarType = EHealthBarType::Health;
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this->ValueCurrent = 0.00f;
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this->BeginDeltaInterpDelayMin = 0.25f;
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this->BeginDeltaInterpDelayMax = 0.50f;
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this->ValueLast = 0.00f;
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this->ValueMax = 1.00f;
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this->LastToCurrentUpdateRate = 1.50f;
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}
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