#include "AthenaPlayerHitPointBarBase.h" void UAthenaPlayerHitPointBarBase::SetDataSource(UAthenaPlayerViewModel* PlayerViewModel) { } float UAthenaPlayerHitPointBarBase::GetLastValuePercentage() const { return 0.0f; } float UAthenaPlayerHitPointBarBase::GetCurrentValuePercentage() const { return 0.0f; } UAthenaPlayerHitPointBarBase::UAthenaPlayerHitPointBarBase() : UUserWidget(FObjectInitializer::Get()) { this->PlayerVM = NULL; this->BarType = EHealthBarType::Health; this->ValueCurrent = 0.00f; this->BeginDeltaInterpDelayMin = 0.25f; this->BeginDeltaInterpDelayMax = 0.50f; this->ValueLast = 0.00f; this->ValueMax = 1.00f; this->LastToCurrentUpdateRate = 1.50f; }