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34 lines
820 B
C++
34 lines
820 B
C++
#include "AthenaInventoryPanelBase.h"
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void UAthenaInventoryPanelBase::SetBypassNotifications(bool bBypass) {
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}
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void UAthenaInventoryPanelBase::HandleInventoryItemSelected(UFortItem* Item) {
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}
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void UAthenaInventoryPanelBase::HandleCursorModeChanged(bool bCursorModeEnabled, FName ActionName, UUserWidget* CursorModeContentWidget) {
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}
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UFortItemTileView* UAthenaInventoryPanelBase::GetTileViewForItem(UFortItem* Item) {
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return NULL;
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}
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void UAthenaInventoryPanelBase::FocusTileView(UFortItemTileView* TileView) {
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}
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void UAthenaInventoryPanelBase::AttemptToUpdateFocus() {
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}
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void UAthenaInventoryPanelBase::AdvanceSelection(UFortItemTileView* TileView) {
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}
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UAthenaInventoryPanelBase::UAthenaInventoryPanelBase() {
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this->ResourceView = NULL;
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this->AmmoView = NULL;
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this->EquipButtonGroup = NULL;
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}
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