#include "AthenaInventoryPanelBase.h" void UAthenaInventoryPanelBase::SetBypassNotifications(bool bBypass) { } void UAthenaInventoryPanelBase::HandleInventoryItemSelected(UFortItem* Item) { } void UAthenaInventoryPanelBase::HandleCursorModeChanged(bool bCursorModeEnabled, FName ActionName, UUserWidget* CursorModeContentWidget) { } UFortItemTileView* UAthenaInventoryPanelBase::GetTileViewForItem(UFortItem* Item) { return NULL; } void UAthenaInventoryPanelBase::FocusTileView(UFortItemTileView* TileView) { } void UAthenaInventoryPanelBase::AttemptToUpdateFocus() { } void UAthenaInventoryPanelBase::AdvanceSelection(UFortItemTileView* TileView) { } UAthenaInventoryPanelBase::UAthenaInventoryPanelBase() { this->ResourceView = NULL; this->AmmoView = NULL; this->EquipButtonGroup = NULL; }