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20 lines
553 B
C++
20 lines
553 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AnimNode_RandomPlayer.h"
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#include "GameplayTagContainer.h"
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#include "FortAnimSetRandomAnimation.generated.h"
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USTRUCT(BlueprintType)
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struct FFortAnimSetRandomAnimation {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagQuery Requirements;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRandomPlayerSequenceEntry RandomEntry;
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FORTNITEGAME_API FFortAnimSetRandomAnimation();
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};
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