#pragma once #include "CoreMinimal.h" #include "AnimNode_RandomPlayer.h" #include "GameplayTagContainer.h" #include "FortAnimSetRandomAnimation.generated.h" USTRUCT(BlueprintType) struct FFortAnimSetRandomAnimation { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGameplayTagQuery Requirements; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandomPlayerSequenceEntry RandomEntry; FORTNITEGAME_API FFortAnimSetRandomAnimation(); };