Files
2026-04-22 15:51:07 +02:00

20 lines
553 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AnimNode_RandomPlayer.h"
#include "GameplayTagContainer.h"
#include "FortAnimSetRandomAnimation.generated.h"
USTRUCT(BlueprintType)
struct FFortAnimSetRandomAnimation {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery Requirements;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandomPlayerSequenceEntry RandomEntry;
FORTNITEGAME_API FFortAnimSetRandomAnimation();
};