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23 lines
820 B
C++
23 lines
820 B
C++
#include "WrapPreviewGridActor.h"
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void AWrapPreviewGridActor::SetWrap(UAthenaItemWrapDefinition* NewWrap) {
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}
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AWrapPreviewGridActor::AWrapPreviewGridActor() {
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this->WrapToApply = NULL;
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this->MaterialTypeForRawMeshes = EItemWrapMaterialType::VehicleWrap_Opaque;
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this->WidthInItems = 20;
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this->bScanForWeapons = false;
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this->bExcludePrototypeRangedWeapons = false;
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this->bFilterOutRarityDupesForRangedWeapons = true;
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this->LockerFilterMode = EWrapPreviewGridLockerMode::IgnoreLockerConfiguration;
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this->bShowOnlyItemsThatDontHaveWrapLockerSlot = false;
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this->bShowWrapMatchIcon = true;
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this->bHasSectionLimit = false;
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this->MaterialSectionMask = 1;
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this->FailedToMatchLockerMarker = NULL;
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this->StatusIconSize = 0.00f;
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this->bStatusIconScreenSizeScaled = true;
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}
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