Files
2026-04-22 15:51:07 +02:00

23 lines
820 B
C++

#include "WrapPreviewGridActor.h"
void AWrapPreviewGridActor::SetWrap(UAthenaItemWrapDefinition* NewWrap) {
}
AWrapPreviewGridActor::AWrapPreviewGridActor() {
this->WrapToApply = NULL;
this->MaterialTypeForRawMeshes = EItemWrapMaterialType::VehicleWrap_Opaque;
this->WidthInItems = 20;
this->bScanForWeapons = false;
this->bExcludePrototypeRangedWeapons = false;
this->bFilterOutRarityDupesForRangedWeapons = true;
this->LockerFilterMode = EWrapPreviewGridLockerMode::IgnoreLockerConfiguration;
this->bShowOnlyItemsThatDontHaveWrapLockerSlot = false;
this->bShowWrapMatchIcon = true;
this->bHasSectionLimit = false;
this->MaterialSectionMask = 1;
this->FailedToMatchLockerMarker = NULL;
this->StatusIconSize = 0.00f;
this->bStatusIconScreenSizeScaled = true;
}