#include "WrapPreviewGridActor.h" void AWrapPreviewGridActor::SetWrap(UAthenaItemWrapDefinition* NewWrap) { } AWrapPreviewGridActor::AWrapPreviewGridActor() { this->WrapToApply = NULL; this->MaterialTypeForRawMeshes = EItemWrapMaterialType::VehicleWrap_Opaque; this->WidthInItems = 20; this->bScanForWeapons = false; this->bExcludePrototypeRangedWeapons = false; this->bFilterOutRarityDupesForRangedWeapons = true; this->LockerFilterMode = EWrapPreviewGridLockerMode::IgnoreLockerConfiguration; this->bShowOnlyItemsThatDontHaveWrapLockerSlot = false; this->bShowWrapMatchIcon = true; this->bHasSectionLimit = false; this->MaterialSectionMask = 1; this->FailedToMatchLockerMarker = NULL; this->StatusIconSize = 0.00f; this->bStatusIconScreenSizeScaled = true; }