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14 lines
372 B
C++
14 lines
372 B
C++
#include "WorldTileFoundation.h"
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#include "Net/UnrealNetwork.h"
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void AWorldTileFoundation::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AWorldTileFoundation, NumRotations);
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}
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AWorldTileFoundation::AWorldTileFoundation() {
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this->NumRotations = 255;
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}
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