#include "WorldTileFoundation.h" #include "Net/UnrealNetwork.h" void AWorldTileFoundation::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AWorldTileFoundation, NumRotations); } AWorldTileFoundation::AWorldTileFoundation() { this->NumRotations = 255; }