Files
2026-04-22 15:51:07 +02:00

14 lines
372 B
C++

#include "WorldTileFoundation.h"
#include "Net/UnrealNetwork.h"
void AWorldTileFoundation::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AWorldTileFoundation, NumRotations);
}
AWorldTileFoundation::AWorldTileFoundation() {
this->NumRotations = 255;
}