mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
75 lines
3.1 KiB
C++
75 lines
3.1 KiB
C++
#include "TimeOfDayController_BlueprintBase.h"
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ATimeOfDayController_BlueprintBase::ATimeOfDayController_BlueprintBase() {
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this->bOverride_FogCutoffDistance = false;
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this->bOverride_FogDensity = false;
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this->bOverride_FogHeightFalloff = false;
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this->bOverride_FogInscatteringColor = false;
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this->bOverride_FogMaxOpacity = false;
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this->bOverride_FogStartDistance = false;
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this->bOverride_FogDirectionalInscatteringColor = false;
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this->bOverride_FogDirectionalInscatteringExponent = false;
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this->bOverride_FogDirectionalInscatteringStartDistance = false;
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this->bOverride_FogFullyDirectionalInscatteringColorDistance = false;
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this->bOverride_FogUseVolumetricFog = false;
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this->bOverride_FogVolumetricFogExtinctionScale = false;
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this->bOverride_FogVolumetricFogDistance = false;
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this->bOverride_FogVolumetricFogScatteringDistribution = false;
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this->bOverride_FogVolumetricFogAlbedo = false;
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this->bOverride_TimeOfDay = true;
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this->bOverride_PostProcessBlendWeight = false;
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this->bOverride_PostProcessFogOpacity = false;
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this->bOverride_PostProcessFogColor = false;
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this->bOverride_DirectionalLightColor = false;
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this->bOverride_DirectionalLightIntensity = false;
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this->bOverride_DirectionalLightAngle = false;
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this->bOverride_CloudHorizonColor = false;
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this->bOverride_SkyboxHorizonColor = false;
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this->bOverride_SkyboxZenithColor = false;
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this->bOverride_CloudAmountHorizon = false;
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this->bOverride_CloudAmountZenith = false;
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this->bOverride_CloudSpeedMaster = false;
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this->bOverride_CloudSpeedDetailTextureOne = false;
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this->bOverride_CloudSpeedDetailTextureTwo = false;
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this->bOverride_StormStrength = false;
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this->bOverride_SunScale = false;
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this->bOverride_SunDiscIntensity = false;
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this->bOverride_SkyLightColor = false;
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this->bOverride_SkyLightIntensity = false;
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this->bOverride_SkyLightCubemap = false;
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this->FogCutoffDistance = 0.00f;
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this->FogDensity = 0.00f;
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this->FogHeightFalloff = 0.00f;
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this->FogMaxOpacity = 0.00f;
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this->FogStartDistance = 0.00f;
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this->FogDirectionalInscatteringExponent = 0.00f;
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this->FogDirectionalInscatteringStartDistance = 0.00f;
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this->FogFullyDirectionalInscatteringColorDistance = 0.00f;
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this->FogUseVolumetricFog = true;
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this->FogVolumetricFogExtinctionScale = 0.00f;
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this->FogVolumetricFogDistance = 0.00f;
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this->FogVolumetricFogScatteringDistribution = 0.00f;
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this->TimeOfDay = 12.00f;
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this->PostProcessBlendWeight = 0.00f;
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this->PostProcessFogOpacity = 0.00f;
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this->DirectionalLightIntensity = 0.00f;
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this->bResetMaterialWhenUpdatingParams = false;
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this->CloudAmountHorizon = 0.00f;
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this->CloudAmountZenith = 0.00f;
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this->CloudSpeedMaster = 1.50f;
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this->CloudSpeedDetailTextureOne = 0.00f;
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this->CloudSpeedDetailTextureTwo = 0.00f;
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this->StormStrength = 0.00f;
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this->SunScale = 0.00f;
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this->SunDiscIntensity = 0.00f;
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this->SkyLightIntensity = 0.00f;
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this->SkyLightCubemap = NULL;
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this->TODM = NULL;
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this->ExponentialHeightFog = NULL;
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this->DirectionalLight = NULL;
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this->SkyLight = NULL;
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}
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