#include "TimeOfDayController_BlueprintBase.h" ATimeOfDayController_BlueprintBase::ATimeOfDayController_BlueprintBase() { this->bOverride_FogCutoffDistance = false; this->bOverride_FogDensity = false; this->bOverride_FogHeightFalloff = false; this->bOverride_FogInscatteringColor = false; this->bOverride_FogMaxOpacity = false; this->bOverride_FogStartDistance = false; this->bOverride_FogDirectionalInscatteringColor = false; this->bOverride_FogDirectionalInscatteringExponent = false; this->bOverride_FogDirectionalInscatteringStartDistance = false; this->bOverride_FogFullyDirectionalInscatteringColorDistance = false; this->bOverride_FogUseVolumetricFog = false; this->bOverride_FogVolumetricFogExtinctionScale = false; this->bOverride_FogVolumetricFogDistance = false; this->bOverride_FogVolumetricFogScatteringDistribution = false; this->bOverride_FogVolumetricFogAlbedo = false; this->bOverride_TimeOfDay = true; this->bOverride_PostProcessBlendWeight = false; this->bOverride_PostProcessFogOpacity = false; this->bOverride_PostProcessFogColor = false; this->bOverride_DirectionalLightColor = false; this->bOverride_DirectionalLightIntensity = false; this->bOverride_DirectionalLightAngle = false; this->bOverride_CloudHorizonColor = false; this->bOverride_SkyboxHorizonColor = false; this->bOverride_SkyboxZenithColor = false; this->bOverride_CloudAmountHorizon = false; this->bOverride_CloudAmountZenith = false; this->bOverride_CloudSpeedMaster = false; this->bOverride_CloudSpeedDetailTextureOne = false; this->bOverride_CloudSpeedDetailTextureTwo = false; this->bOverride_StormStrength = false; this->bOverride_SunScale = false; this->bOverride_SunDiscIntensity = false; this->bOverride_SkyLightColor = false; this->bOverride_SkyLightIntensity = false; this->bOverride_SkyLightCubemap = false; this->FogCutoffDistance = 0.00f; this->FogDensity = 0.00f; this->FogHeightFalloff = 0.00f; this->FogMaxOpacity = 0.00f; this->FogStartDistance = 0.00f; this->FogDirectionalInscatteringExponent = 0.00f; this->FogDirectionalInscatteringStartDistance = 0.00f; this->FogFullyDirectionalInscatteringColorDistance = 0.00f; this->FogUseVolumetricFog = true; this->FogVolumetricFogExtinctionScale = 0.00f; this->FogVolumetricFogDistance = 0.00f; this->FogVolumetricFogScatteringDistribution = 0.00f; this->TimeOfDay = 12.00f; this->PostProcessBlendWeight = 0.00f; this->PostProcessFogOpacity = 0.00f; this->DirectionalLightIntensity = 0.00f; this->bResetMaterialWhenUpdatingParams = false; this->CloudAmountHorizon = 0.00f; this->CloudAmountZenith = 0.00f; this->CloudSpeedMaster = 1.50f; this->CloudSpeedDetailTextureOne = 0.00f; this->CloudSpeedDetailTextureTwo = 0.00f; this->StormStrength = 0.00f; this->SunScale = 0.00f; this->SunDiscIntensity = 0.00f; this->SkyLightIntensity = 0.00f; this->SkyLightCubemap = NULL; this->TODM = NULL; this->ExponentialHeightFog = NULL; this->DirectionalLight = NULL; this->SkyLight = NULL; }