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2026-04-22 15:51:07 +02:00

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C++

#include "SupplyDropZoneBasedSpawnData.h"
FSupplyDropZoneBasedSpawnData::FSupplyDropZoneBasedSpawnData() {
this->NumDropsRemainingInWave = 0;
this->NextWaveSpawnTime = 0.00f;
this->NextSpawnTime = 0.00f;
this->CurrGamePhase = EAthenaGamePhase::None;
this->CurrSubPhase = 0;
this->TotalSupplyDropsSpawnedInSubPhase = 0;
}