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12 lines
347 B
C++
12 lines
347 B
C++
#include "SupplyDropZoneBasedSpawnData.h"
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FSupplyDropZoneBasedSpawnData::FSupplyDropZoneBasedSpawnData() {
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this->NumDropsRemainingInWave = 0;
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this->NextWaveSpawnTime = 0.00f;
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this->NextSpawnTime = 0.00f;
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this->CurrGamePhase = EAthenaGamePhase::None;
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this->CurrSubPhase = 0;
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this->TotalSupplyDropsSpawnedInSubPhase = 0;
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}
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