#include "SupplyDropZoneBasedSpawnData.h" FSupplyDropZoneBasedSpawnData::FSupplyDropZoneBasedSpawnData() { this->NumDropsRemainingInWave = 0; this->NextWaveSpawnTime = 0.00f; this->NextSpawnTime = 0.00f; this->CurrGamePhase = EAthenaGamePhase::None; this->CurrSubPhase = 0; this->TotalSupplyDropsSpawnedInSubPhase = 0; }