mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
12 lines
353 B
C++
12 lines
353 B
C++
#include "StormShieldRadiusGrowthData.h"
|
|
|
|
FStormShieldRadiusGrowthData::FStormShieldRadiusGrowthData() {
|
|
this->TargetRadius = 0.00f;
|
|
this->StartingRadius = 0.00f;
|
|
this->GrowthRate = 0.00f;
|
|
this->SafeAreaStartRadiusChangeTime = 0.00f;
|
|
this->SafeAreaFinishRadiusChangeTime = 0.00f;
|
|
this->State = EMissionStormShieldState::IDLE;
|
|
}
|
|
|