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2026-04-22 15:51:07 +02:00

31 lines
999 B
C++

#include "SpecialActorRepData.h"
FSpecialActorRepData::FSpecialActorRepData() {
this->SpecialActor = NULL;
this->PlayerState = NULL;
this->ReplicationInterval = 0.00f;
this->ReplicationIntervalDeviation = 0.00f;
this->NextReplicationTime = 0.00f;
this->LastActorNotRelevantTime = 0.00f;
this->bActorIsRelevant = false;
this->bWasActorRelevantLastUpdate = false;
this->CurrentYaw = 0.00f;
this->bDrawCompassIcon = false;
this->CurrentHealth = 0.00f;
this->MaxHealth = 0.00f;
this->CurrentShield = 0.00f;
this->MaxShield = 0.00f;
this->RenderDistance = 0.00f;
this->AddedToClientTime = 0.00f;
this->LastLocationReplicationTime = 0.00f;
this->PrevLocationReplicatedTime = 0.00f;
this->LastYawReplicationTime = 0.00f;
this->PrevYawReplicatedTime = 0.00f;
this->LastRepYaw = 0.00f;
this->PrevRepYaw = 0.00f;
this->LerpStartYaw = 0.00f;
this->bReplicateHealth = false;
this->bReplicateShield = false;
}