#include "SpecialActorRepData.h" FSpecialActorRepData::FSpecialActorRepData() { this->SpecialActor = NULL; this->PlayerState = NULL; this->ReplicationInterval = 0.00f; this->ReplicationIntervalDeviation = 0.00f; this->NextReplicationTime = 0.00f; this->LastActorNotRelevantTime = 0.00f; this->bActorIsRelevant = false; this->bWasActorRelevantLastUpdate = false; this->CurrentYaw = 0.00f; this->bDrawCompassIcon = false; this->CurrentHealth = 0.00f; this->MaxHealth = 0.00f; this->CurrentShield = 0.00f; this->MaxShield = 0.00f; this->RenderDistance = 0.00f; this->AddedToClientTime = 0.00f; this->LastLocationReplicationTime = 0.00f; this->PrevLocationReplicatedTime = 0.00f; this->LastYawReplicationTime = 0.00f; this->PrevYawReplicatedTime = 0.00f; this->LastRepYaw = 0.00f; this->PrevRepYaw = 0.00f; this->LerpStartYaw = 0.00f; this->bReplicateHealth = false; this->bReplicateShield = false; }