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31 lines
999 B
C++
31 lines
999 B
C++
#include "SpecialActorRepData.h"
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FSpecialActorRepData::FSpecialActorRepData() {
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this->SpecialActor = NULL;
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this->PlayerState = NULL;
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this->ReplicationInterval = 0.00f;
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this->ReplicationIntervalDeviation = 0.00f;
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this->NextReplicationTime = 0.00f;
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this->LastActorNotRelevantTime = 0.00f;
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this->bActorIsRelevant = false;
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this->bWasActorRelevantLastUpdate = false;
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this->CurrentYaw = 0.00f;
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this->bDrawCompassIcon = false;
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this->CurrentHealth = 0.00f;
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this->MaxHealth = 0.00f;
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this->CurrentShield = 0.00f;
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this->MaxShield = 0.00f;
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this->RenderDistance = 0.00f;
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this->AddedToClientTime = 0.00f;
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this->LastLocationReplicationTime = 0.00f;
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this->PrevLocationReplicatedTime = 0.00f;
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this->LastYawReplicationTime = 0.00f;
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this->PrevYawReplicatedTime = 0.00f;
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this->LastRepYaw = 0.00f;
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this->PrevRepYaw = 0.00f;
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this->LerpStartYaw = 0.00f;
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this->bReplicateHealth = false;
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this->bReplicateShield = false;
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}
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