Files
2026-04-22 15:51:07 +02:00

16 lines
413 B
C++

#include "SpawnGroupInstanceInfo.h"
FSpawnGroupInstanceInfo::FSpawnGroupInstanceInfo() {
this->SpawnGroup = NULL;
this->NumActiveAlive = 0;
this->TotalGroupCost = 0;
this->SpawnPointsUsed = 0;
this->NumEngaged = 0;
this->bReadyToSpawn = false;
this->bFinishedSpawning = false;
this->EnemySpawnDataIndex = 0;
this->TimeSelected = 0.00f;
this->NextEnemyToSpawnIndex = 0;
}