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16 lines
413 B
C++
16 lines
413 B
C++
#include "SpawnGroupInstanceInfo.h"
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FSpawnGroupInstanceInfo::FSpawnGroupInstanceInfo() {
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this->SpawnGroup = NULL;
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this->NumActiveAlive = 0;
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this->TotalGroupCost = 0;
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this->SpawnPointsUsed = 0;
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this->NumEngaged = 0;
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this->bReadyToSpawn = false;
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this->bFinishedSpawning = false;
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this->EnemySpawnDataIndex = 0;
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this->TimeSelected = 0.00f;
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this->NextEnemyToSpawnIndex = 0;
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}
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