#include "SpawnGroupInstanceInfo.h" FSpawnGroupInstanceInfo::FSpawnGroupInstanceInfo() { this->SpawnGroup = NULL; this->NumActiveAlive = 0; this->TotalGroupCost = 0; this->SpawnPointsUsed = 0; this->NumEngaged = 0; this->bReadyToSpawn = false; this->bFinishedSpawning = false; this->EnemySpawnDataIndex = 0; this->TimeSelected = 0.00f; this->NextEnemyToSpawnIndex = 0; }