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2026-04-22 15:51:07 +02:00

22 lines
760 B
C++

#include "SavedSpectatorCameraState.h"
FSavedSpectatorCameraState::FSavedSpectatorCameraState() {
this->bDataIsValid = false;
this->CameraType = ESpectatorCameraType::ThirdPerson;
this->CurrentFocalLength = 0.00f;
this->CurrentAperture = 0.00f;
this->bAutoFocus = false;
this->CurrentFocusDistance = 0.00f;
this->bAutoExposure = false;
this->ManualExposureBias = 0.00f;
this->ThirdPersonNormalizedDistance = 0.00f;
this->ThirdPersonAutoFollowMode = EThirdPersonAutoFollowMode::Off;
this->DroneSpeedIndex = 0.00f;
this->ReplayPlaybackSpeed = 0.00f;
this->bNamePlatesEnabled = false;
this->bPlayerOutlinesEnabled = false;
this->bThirdPersonCamCollide = false;
this->bFollowDroneDoTest = false;
}