#include "SavedSpectatorCameraState.h" FSavedSpectatorCameraState::FSavedSpectatorCameraState() { this->bDataIsValid = false; this->CameraType = ESpectatorCameraType::ThirdPerson; this->CurrentFocalLength = 0.00f; this->CurrentAperture = 0.00f; this->bAutoFocus = false; this->CurrentFocusDistance = 0.00f; this->bAutoExposure = false; this->ManualExposureBias = 0.00f; this->ThirdPersonNormalizedDistance = 0.00f; this->ThirdPersonAutoFollowMode = EThirdPersonAutoFollowMode::Off; this->DroneSpeedIndex = 0.00f; this->ReplayPlaybackSpeed = 0.00f; this->bNamePlatesEnabled = false; this->bPlayerOutlinesEnabled = false; this->bThirdPersonCamCollide = false; this->bFollowDroneDoTest = false; }