Files
2026-04-22 15:51:07 +02:00

44 lines
1.1 KiB
C++

#include "PlaysetLevelStreamComponent.h"
#include "Net/UnrealNetwork.h"
void UPlaysetLevelStreamComponent::SetPlayset(UFortPlaysetItemDefinition* NewPlayset) {
}
void UPlaysetLevelStreamComponent::OnRep_ClientPlaysetData() {
}
void UPlaysetLevelStreamComponent::OnFinishedUnloading() {
}
void UPlaysetLevelStreamComponent::OnFinishedLoading_Internal() {
}
void UPlaysetLevelStreamComponent::OnFinishedLoading() {
}
bool UPlaysetLevelStreamComponent::IsLoading() {
return false;
}
UFortPlaysetItemDefinition* UPlaysetLevelStreamComponent::GetCurrentPlayset() const {
return NULL;
}
void UPlaysetLevelStreamComponent::ClearPlayset() {
}
void UPlaysetLevelStreamComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UPlaysetLevelStreamComponent, ClientPlaysetData);
}
UPlaysetLevelStreamComponent::UPlaysetLevelStreamComponent() {
this->MaxStreamInDistance = 0.00f;
this->bAutoLoadLevel = true;
this->bAllowUnload = true;
this->CurrentPlayset = NULL;
this->StreamedLevel = NULL;
}