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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "PlaysetLevelStreamComponent.h"
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#include "Net/UnrealNetwork.h"
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void UPlaysetLevelStreamComponent::SetPlayset(UFortPlaysetItemDefinition* NewPlayset) {
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}
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void UPlaysetLevelStreamComponent::OnRep_ClientPlaysetData() {
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}
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void UPlaysetLevelStreamComponent::OnFinishedUnloading() {
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}
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void UPlaysetLevelStreamComponent::OnFinishedLoading_Internal() {
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}
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void UPlaysetLevelStreamComponent::OnFinishedLoading() {
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}
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bool UPlaysetLevelStreamComponent::IsLoading() {
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return false;
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}
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UFortPlaysetItemDefinition* UPlaysetLevelStreamComponent::GetCurrentPlayset() const {
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return NULL;
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}
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void UPlaysetLevelStreamComponent::ClearPlayset() {
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}
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void UPlaysetLevelStreamComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UPlaysetLevelStreamComponent, ClientPlaysetData);
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}
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UPlaysetLevelStreamComponent::UPlaysetLevelStreamComponent() {
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this->MaxStreamInDistance = 0.00f;
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this->bAutoLoadLevel = true;
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this->bAllowUnload = true;
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this->CurrentPlayset = NULL;
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this->StreamedLevel = NULL;
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}
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